Entea Games Design |
I am a games design student from Manchester, England. Here I will post artwork, level designs, 3d models and other related things as I pursue a career in the industry. |
I wish humble bundle would expand in the charities it supports. Yeah, Childs Play is a good idea. Giving games to terminally ill kids is a noble thing. But what about actually funding research to find cures? Or helping the homeless? There’s a lot of charity money coming from the gaming community, I just wish it was spread out towards a bigger variety of great charities instead of all funneled into one charity that is partially self-serving to the industry.
My favourite “game related” charity is Special Effect (http://www.specialeffect.org.uk/) - they’re developers dedicated to creating technology and converting games to by played by people that otherwise would never be able to.
From custom controllers to eye control, they’re making people happy from kids to wounded soldiers.
I played games like DIRT with just my eyes at Develop in Brighton, and I was blown away by how sophisticated the control schemes were. If you want to support a games charity, this is the one!
Been on holiday for a bit (it was good thanks for asking) so decided to get back into game dev proper with a bit of 2D environment art!
Here are a couple of single colour, almost silhouette-like environment assets, that will hopefully make up the base for a bunch of sprites and backgrounds.
I’m no painter, so I’m fairly happy with these!
My Dark Souls 2 shield design is online now and can be voted on! Please Please click on the link and vote for my design! Getting this design in the game will make my year!
https://apps.facebook.com/darksoulsii/?gallery&action=view&id=3220
Reblogs are appreciated!
vote for dis nice ass shield
YOU GOT THEM INTO UDK!
I love this tank you guys. I am emotionally attached to this tank.
(Source: ataylorgamedesign)
SECRET PROJECTSSSS
(Source: seanbarronart)
Dagger
- Dated: circa 1800
- Culture: African
- Place of origin: Central Africa, Democratic Republic of the Congo
- Medium: forged iron, brass grip and pommel
- Measurements: Overall - l:44.80 cm (l:17 5/8 inches)
Source: © 2012 Cleveland Museum of Art
Hey guys, I reblog it occasionally but this tumblr is the BEST tumblr if you want hand to hand weapon inspiration.
I’m talked about in this! Which was basically the best thing I could have possibly woken up to this morning. Seriously, riding so high right now. :D
I’m already well underway with my next short game project - codenamed Kill Yourself.
It is a platformer in which the player must kill themselves in order to use their remains as a platform. It will be a short game, where the replay value is in trying to complete it with the smallest amount of deaths.
I am also considering giving the player a set number of deaths to complete each level with, making the act of killing yourself less “flippant”. I dunno.
Almost all of the art in this prototype is from Stencyl’s “crash course” kit. Obviously it will be replaced!
I am calling my Ludum Dare game, StArk, finished as of this afternoon.
Despite my much shorter timeframe, I am really happy with what I achieved. It can crash for seemingly no reason, but sometimes it doesn’t, and I have NO idea what causes it. A crash can be fixed by refreshing the page/tab.
The game is a simple 2D shooter, stripped down to stark contrasting silhouettes.
As I worked into the game more, I realised that it wasn’t about achieving a goal, or about winning. I actually regret adding the scoring system in the top corner, and will likely remove this in a later build.
Its a story about overwhelming odds. About fighting on despite those odds.
And about losing.
You can’t win StArk. Eventually, you will be stopped.
Mount your defense here: http://goo.gl/nOlxt
You can also play it on Kongregate, which will have the proper resolution but also adverts :( http://www.kongregate.com/games/enteagd/stark
This is a work in progress of my Ludum Dare #48 attempt. I was working this weekend, so I only really got started on it this evening. Obviously I am never gonna be done by the deadline, but I’ll probably finish it anyway!
The theme was Minimalism, so I decided to strip down a rail shooter to nothing but black and grey silhouettes on a stark white background, mainly just to see what would happen!
The results are that it makes the game a whole lot more difficult! Its a tough job to distinguish an enemy bomb from a passing star. In most games that would be considered a problem, but I see it as quite a fun mechanic!
My next steps will be to add a simple lose condition (ie, the player dies), fix up the enemy collisions so they cant drift off the screen, and add a scoring system.
If anyone wants to throw any ideas in the mix, lets have at it!