Hexels just had a new version go into beta, which includes layers (making my old tutorial pretty obsolete), new drawing modes and a-n-i-m-a-t-i-o-n!
Its pretty awesome, letting you export your anims to images, sprite sheets (!) and gif files! The gifs are super optimised by the way, making them particularly tumblr friendly in terms of quality and filesize.
Anyway in order to test this functionality here is a quick Mass Effect Avenger Rifle folding and unfolding, made in the new “X-Els” mode (basically symmetrical trixels). Hope you like it!
Gave her a face, time for a break.
Working on this lil cutie some more. Can you tell I’ll do anything other than start working on her head?
Anyway she started out as a thief but has now evolved into some sort of swashbuckling adventurer fighter.
Warming up this morning with this low poly character! I am attempting to emulate pixelatedcrown's style with some techniques I picked up from her recent video. No UVs!
Its a lot of fun to model in this style.
Anyway, WIP, basing the character on cool Tufted Deer, they’ve got fangs and ‘hawks and are rad as heck.
Me and my brother shaunus-steel made a game this weekend for Ludum Dare 30! Its about sentient planets competing in ritual combat for the glory of an elder cosmic god.
Although your planets are trapped in orbit, you can alter your magnetic field to change your rotation, making winning the game a combination of timing and thinking ahead.
The game is a multiplayer game for 3 people, and is quite a fun way to pass ten minutes or so. You can download it on itchio HERE.
If you like, please feel free to rate it and other Ludum Dare games on our page HERE!
I’m very busy at the moment setting up company stuff and writing pr copy and all kinds of other things you never expect to need to know how to do BUT ALONGSIDE THAT I’m still trying to make games - did this over lunch break today, one of my mini projects is to remake StArk - the first game I ever made.
I’m using Hexels to produce the majority of the assets, and will be building the game in GameMaker - it’ll be small and simple and hopefully way more stable than the original flash game was.
I was inspired to go back to this game after our fellow BAFTA nominated game Chambara used a stark black and white artstyle as a game mechanic - its very different to how StArk used it (stealth rather than making a bullet hell avoid em up more difficult), but it made me think a lot about all the things I wanted to do with StArk but couldn’t.
Either way, this’ll be a fun challenge, especially if you play one then the other. We’ll see!